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CV

James Stanley

Born in Peekskill, NY

Lives & works in Hudson Valley, NY

 

Latest: 2017 - Extended freelancing job with Ethan Allen Corporate, 3D modeling and texture mapping their inventory, including the new Disney product line.

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Contract work with Montecello Realty building Architectural Visualizations with 3ds Max, Twinmotion and Premiere.

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Core competencies include:

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  • 3D Modeling, animation and architectural simulations with 3D Studio Max 2018, Marvelous Designer and Z-Brush.

  • UV layouts, diffuse/specular and PBR texture maps creation with Allegorithmic Bitmap2Material, Substance Designer, and Photoshop

  • Rendering and presentation with Vray, Marmoset and Sketchfab.

  • Video Editing with Adobe Premiere, After Effects, Mocha Pro, and Camtasia.

  • VR development using Oculus Rift.

  • Maps & Diagrams with ArcMap, CorelDraw and Adobe Illustrator.

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I have a track record of meeting demanding deadlines, communicating effectively with cross-functional teams, and leading by example. I'm a tenacious problem solver with a keen eye for the smallest detail.

CV

Education

1980 - 1985 B.S., S.U.N.Y Oneonta

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Additonal Coursework

1995 - School of Visual Arts.

2014 - 3D Training Institute, NY.

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Internship

2015 - 3D Training Institute, NY.

 

Awards

2015 - Accepted posthumously the Will Eisner Award for my late father, John Stanley

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