CV
James Stanley
Born in Peekskill, NY
Lives & works in Hudson Valley, NY
Latest: 2017 - Extended freelancing job with Ethan Allen Corporate, 3D modeling and texture mapping their inventory, including the new Disney product line.
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Contract work with Montecello Realty building Architectural Visualizations with 3ds Max, Twinmotion and Premiere.
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Core competencies include:
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3D Modeling, animation and architectural simulations with 3D Studio Max 2018, Marvelous Designer and Z-Brush.
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UV layouts, diffuse/specular and PBR texture maps creation with Allegorithmic Bitmap2Material, Substance Designer, and Photoshop
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Rendering and presentation with Vray, Marmoset and Sketchfab.
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Video Editing with Adobe Premiere, After Effects, Mocha Pro, and Camtasia.
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VR development using Oculus Rift.
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Maps & Diagrams with ArcMap, CorelDraw and Adobe Illustrator.
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I have a track record of meeting demanding deadlines, communicating effectively with cross-functional teams, and leading by example. I'm a tenacious problem solver with a keen eye for the smallest detail.
CV
Education
1980 - 1985 B.S., S.U.N.Y Oneonta
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Additonal Coursework
1995 - School of Visual Arts.
2014 - 3D Training Institute, NY.
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Internship
2015 - 3D Training Institute, NY.
Awards
2015 - Accepted posthumously the Will Eisner Award for my late father, John Stanley