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James Stanley

Born in Peekskill, NY

Lives & works in Hudson Valley, NY


Latest: 2017 - Extended freelancing job with Ethan Allen Corporate, 3D modeling and texture mapping their inventory, including the new Disney product line.

Contract work with Montecello Realty building Architectural Visualizations with 3ds Max, Twinmotion and Premiere.

Core competencies include:

  • 3D Modeling, animation and architectural simulations with 3D Studio Max 2018, Marvelous Designer and Z-Brush.

  • UV layouts, diffuse/specular and PBR texture maps creation with Allegorithmic Bitmap2Material, Substance Designer, and Photoshop

  • Rendering and presentation with Vray, Marmoset and Sketchfab.

  • Video Editing with Adobe Premiere, After Effects, Mocha Pro, and Camtasia.

  • VR development using Oculus Rift.

  • Maps & Diagrams with ArcMap, CorelDraw and Adobe Illustrator.

I have a track record of meeting demanding deadlines, communicating effectively with cross-functional teams, and leading by example. I'm a tenacious problem solver with a keen eye for the smallest detail.



1980 - 1985 B.S., S.U.N.Y Oneonta

Additonal Coursework

1995 - School of Visual Arts.

2014 - 3D Training Institute, NY.


2015 - 3D Training Institute, NY.



2015 - Accepted posthumously the Will Eisner Award for my late father, John Stanley

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